W H Y
My first transition project from 4D Cinema to 3ds Max, addressing new techniques and new interfaces.
W H A T
As a first project I decided to do what I’m specialized in: archiviz. I took a small flat as reference, and I focused on all the details so as to be able to handle the software at its fullest potential.
H O W
Most of the project has been realised in 3ds Max with the help of some plug-ins like Forest pack and Railclone. Some bespoke items were made with Marvelous designer, and for the final render I used Fstorm. The work was then finalised using Photoshop.