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Workflow
Final render
Wireframe
Clay
W H Y
Started from a client’s request to be included in a work in progress, the project had been shelved before it even began. Afterwards, the lamp became the subject of study for a new workflow.
HOW
From the customer’s photographic reference, the lamp was initially modelled in 3D Max. The UV maps were unwrapped in order to import the geometry into the “Substance Painter” software with which it was possible to paint the state of wear of the metal in detail.
Once this phase was completed, within 3ds Max the final render was created with Fstorm. Some final retouching has been done using Photoshop.
Detail 03
Detail 03_Wireframe
Detail 03_Clay + wireframe
Detail 03
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Detail 02
Detail 02_Wireframe
Detail 02_Clay + wireframe
Detail 02
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Detail 01
Detail 01_Wireframe
Detail 01_Clay + wireframe
Detail 01
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Workflow
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