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Workflow

Final render

Wireframe

Clay
W H Y
Started from a client’s request to be included in a work in progress, the project had been shelved before it even began. Afterwards, the lamp became the subject of study for a new workflow.
HOW
From the customer’s photographic reference, the lamp was initially modelled in 3D Max. The UV maps were unwrapped in order to import the geometry into the “Substance Painter” software with which it was possible to paint the state of wear of the metal in detail.
Once this phase was completed, within 3ds Max the final render was created with Fstorm. Some final retouching has been done using Photoshop.





Detail 03

Detail 03_Wireframe

Detail 03_Clay + wireframe

Detail 03
1/4

Detail 02

Detail 02_Wireframe

Detail 02_Clay + wireframe

Detail 02
1/4

Detail 01

Detail 01_Wireframe

Detail 01_Clay + wireframe

Detail 01
1/4






Workflow
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