General.jpg

Vintage Lamp

Workflow

Front_Main.jpg
Final render
Front_Main_Wireframe.jpg
Wireframe
Front_Main_Clay.jpg
Clay

W H Y

Started from a client’s request to be included in a work in progress, the project had been shelved before it even began. Afterwards, the lamp became the subject of study for a new workflow. 

HOW

From the customer’s photographic reference, the lamp was initially modelled in 3D Max. The UV maps were unwrapped in order to import the geometry into the “Substance Painter” software with which it was possible to paint the state of wear of the metal in detail. 

Once this phase was completed, within 3ds Max the final render was created with Fstorm. Some final retouching has been done using Photoshop. 

Detail 03
Detail 03

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Detail 03_Wireframe
Detail 03_Wireframe

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Detail 03_Clay + wireframe
Detail 03_Clay + wireframe

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Detail 03
Detail 03

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Detail 02
Detail 02

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Detail 02_Wireframe
Detail 02_Wireframe

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Detail 02_Clay + wireframe
Detail 02_Clay + wireframe

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Detail 02
Detail 02

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Detail 01
Detail 01

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Detail 01_Wireframe
Detail 01_Wireframe

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Detail 01_Clay + wireframe
Detail 01_Clay + wireframe

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Detail 01
Detail 01

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General View_Clayi.jpg
General.jpg
3dmax_edited_edited.png
substance2.png
fstorm2.png
ps2.png
Workflow